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This guide is intended to introduce new Magic players to the most important strategic element of the game - building a deck of spells to use in your quest to save Shandalar from the five arch-mages that threaten its survival. If the CD-ROM is your first contact with the game, though, things are a little tougher. If you're an old hand at the card game, you'll have little problem jumping straight into the Shandalar section of the game, which is by far the most interesting and challenging aspect. Having trouble getting started with MicroProse's adaptation of the blockbusting card game? This beginner's guide to deck-building will put you on the right track. (you can only have 4 of any card in your deck, but its fine to have 4 Llanowar Elves and 4 Quiron Elves (spelled wrong?), which do the same thing. Afterwards I would add more cards, take out cards, and find analogous cards. I used to keep a notebook and recorded what i had, and what i wished i had during each hand. if you consistently have to much or too little mana, you can adjust deck size, land numbers, creature numbers, whatever you need.
#Magic the gathering shandalar emulator free
To use a large volume deck you should be sure that you have good consistency, by using similiar cards in similiar portions (if my 60 card deck has 15 2/2 creatures then my 120 card deck has 30.)įeel free to alter this. because it reduces the odds of drawing land. but a dual land should only replace 1 basic land, dont remove 2 basic lands to add 1 dual. Wherever possible, add a dual land instead of a basic land. Those 4 cities of brass might save you in mana crisis, but are optional. this allows you to sustain until your major cards come out. Roughly 1/4 of your deck should be creatures that are easy to cast. Lands should make 1/3 of the deck, equally split between red and green.Īdd 1 battery of each color for each 30 cards in the deck.Īdd as many Black Lotus as you can get (if any) (this can save you from mana burn if you are forced to tap for mana) Use creatures with fast effects that can be pumped up. To properly take advantage of a mana deck, use X damage or X life cards, anything that requires you to pay X. This foundation should work big or small.
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? x any red or green creature of costing 4 or less and having at least 2/2 Red and green combo, This will give you plenty of mana for any offensive combination I dont know exactly which cards are at your disposal, but I can give you the following ideas:ġ. I used to play a lot, and I was pretty damn good.
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